﻿LASER SQUAD / STARTING EQUIPMENT CHECKLIST
All start at full printed HP, 4 AP at refresh, XP0, Recruit skill active.
Natural armour0 for every soldier. Equipped armour is subtracted once.
Reyes: pistol, combat knife, Ceraweave. HP8, accuracy+1.
Chen: shotgun, combat knife, Combat Plate. HP10, accuracy+1.
Voss: machine gun, combat knife, Exo-Plate. HP12, accuracy+0.
Okafor: sniper rifle, combat knife, Ceraweave. HP8, accuracy+2.
Park: pistol, combat knife, Ceraweave, TWO medkits. HP9, accuracy+1.
Place weapon and armour cards beside their soldier card, not in a shared draw pile. Put both medkits by Park; discard each when used. No random equipment draws in this test. Carried items may be traded using the rules; worn armour stays fixed during the mission.
Use one action card per player, or one per soldier if sharing control.
Soldier cards show this starting loadout; equipment PDFs contain exact counts.

ADDED PRINTABLES
Laser-Squad-player-action-cards-A4.pdf: 5 named action references, worker/warrior references, shared round/status reference; 2 A4 sheets, 90x130mm cards.
Laser-Squad-test-board-and-counters-A4.pdf: 2 map halves (25mm squares) plus counter sheet; 3 A4 sheets. The board is the existing kit test scenario, not Olympus Station. Cut on map edges and join F to G. S/H/F are enterable all-direction test cover positions, not obstacles.
Print single-sided at100%/Actual size; do not fit. Check100mm ruler on counter sheet. Existing soldier/equipment PDFs still use current kit0.2 rules. You supply D6 (including a distinct colour for luck rolls), pencil, scissors and optional card backing. This supplement changes no game rules.
